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Silly Sausage Inspiration

Hi Nitromians,

we have seen a few articles now about our new Silly Sausage game and what people think is the insperation behind it. Most commonly it has been called a cross between Snake and Rovios Retry. Retry was certainly an insperation for the restart element of the game (and it is also a great game that we chose in our Indie Showcase picks) but it is not really an insperation for the main mechanic in the game.

Snake was certainly an influence to the game mechanic but there is a greater influence and we felt we should highlight it as it is also a great game. James Pond 2: Robocod was a huge influence to the mechanic. The game is a platform game but in a twist you can stretch your body upwards until you hit a surface(which you can also grab onto). Unlike Silly Sausage you can't turn while stretching and thats where Snake comes in. So the premise really was what if you could stretch your character like Robocod but could make turns like Snake and we would then not need the Platforming element.

So there we have it for anyone who was curious as to where the idea came from :)

 

by Mat

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