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It's been a little while since we talked about Icebreaker: A Viking Voyage's Android plans so we wanted to give you a little update.

To recap we currently have a team working on the Android version and the iOS team have been working on two updates for the game in the form of an Achievements/Challenges based update and the next level pack!

All areas are progressing smoothly but this time we want to let you know a little more about the Android side of things.

The basic port of Icebreaker was up and running on Android in about a week but even then we knew it was going to be hard work to get to the point that we could actually release it. There are many, many small differences that have an impact on the Android build. The most obvious is the screen sizes and resolutions available on Android compared to iOS. The game has two set levels that it scales to and it does not follow a character so getting this working has meant a lot of adjustments and testing...Peter literally has a pile of Android devices on his desk covering all the major variations we are supporting. Beyond this there is a proper testing team hired that go through everything we do with a fine tooth comb so even more devices are tested on beyond what we have in the office.

We have (touch wood) sorted out everything for the screen sizes now and it's been tested to verify this. There are however still more things we need to do. By the time this is out we expect the iOS version to have received an update and we want at launch the Android version to be every bit as good as the iOS one. Currently the Android build does not include any of this so we need to merge the more up to date iOS game data and Android data to make a build that contains updates and Android specific elements. We also plan to hook the achievements to Google Plays achievement system!

If you missed the previous news we're pleased to say that we also plan to launch the Android version on the Amazon App Store. There is a little work to hook a few things up here too but we felt it was worth it to get it on as many devices as possible!

Finally we want to best set peoples expectations correctly for which devices you can expect us to support. We built Icebreaker on iOS to run on a 3GS and it took some optimising to make that run well. With that in mind your phone would have to be a better Android equivalent device. The same goes for screen dimensions...if you have less than 480 x 320 pixels then it was too hard to cater for sorry. To give you some real life phone examples we have tested it personally on a Samsung Galaxy S2 and it runs fine. For those interested here are the full list of devices we tested it on internally at Nitrome:

Full list of devices tested by Nitrome:

LG E610 Samsung Galaxy s2+  Samsung Galaxy s2  Samsung Galaxy s3  Samsung Galaxy s4  Nook HD  Nook HD+  Kindle Fire  Kindle Fire HD  Nexus 4  Nexus 7 (2012)  Nexus 7 (2013)  Nexus 10

*Please note that the list of devices used by the actual testing team Rovio supplied is far, far greater!

The other things that affect the support of your device are the processor. We only support arm7 devices (which is the same as the iOS build).

Operating system wise we require 2.3 (gingerbread) or above in order to run.

We know you're going to ask about price but we're not revealing that until release I'm afraid but I wouldn't expect any nasty surprises.

So that's it for now. Unfortunately it is still impossible to say when we expect it to be ready but we're making good progress!

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Hi Nitromians!

Today's Pixel Love game is... Naya's Quest created by Terry Cavanagh.

This is a real mind bender of a game. You set out on your quest making your way to the "edge". Along the way you will have to traverse some very tricky levels, using your trusty cross-section scanner as a means to better judge your next move. We thought the concept of this game was great, and fell for nearly all of the illusion based traps!

Play Naya's Quest: Click Here

Terry Cavanagh also has a fast paced, frantic avoidance game out for iPhone that we also think is awesome. Check Out Super Hexagon

Have fun everyone, we'll bring you more pixel love next week!

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It's been a little while since we talked about Icebreaker: A Viking Voyage and we're currently planning some updates to give you news on how the various areas are progressing. There is one little bit of information though that we couldn't keep to ourselves until then!

So people know we're working on an Android version right? But everyone expects that this just means Google Play store. We are of course bringing it to the Google Play store but those of you out there with Kindle Fire and Kindle Fire HD need not fret as we have you covered too! That's right we will also be bringing Icebreaker: A Viking Voyage to the Amazon App store at the same time as Google Play!

We have also got a photo of the game running on those devices! Click here to see the photo

Icebreaker Update: Kindle News - Click Here!

We're going to have a full Android update about the progress next week so expect more then!

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We have chosen a great Pixel Love for you all this week. It's called Exposure and was made by Zillix. This is something quite special.

We love its 3d pixel landscape and the relaxed explorative nature of this game. Your aim is to explore the desert and interact with the other people there. Maybe they can expose the secrets of the orbs? Besides these mystical orbs, you will also find items around the desert which will hold different properties after exposure to the sunlight for 10 seconds.

There are also multiple endings to this game, can you find them all?

Click to Play Exposure

Have fun everyone. We will bring you more Pixel Love next week!

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Following on from the news of Cheese Dreams: New Moon yesterday we thought we would update you all on the progress made with Test Subject Arena 2. The game is currently working very nicely in multiplayer mode where with Touchy you can now play with up to 4 people! We have been making various arenas and have been testing and balancing the abilities of the various characters. 

Each character is a little different from each other this time round so the Rex suit can hang on ceilings and to compensate other characters have different advantages. Some characters are faster than others or shoot faster but there are also some other one off properties too that we will let you guess at for now!

The game in multiplayer is getting fairly far along now so we wanted to look again at single player, which is something we didn't have in the original.

We spent some time in the original trying to make a convincing AI opponent and failed dismally! Though we could make a character move around the arena... getting it to do this intelligently and to choose when to stand and shoot or when to run just proved too big of a challenge for the time we had.

It would have taken far longer than the whole of the rest of the game and it was decided not to be worth it in what was realistically a multiplayer game.

The same is still the case now but this time out we have some different ideas for what we could do for single player. We are only just looking at this now so it may yet not pan out but hey at least you know we're looking at it right!? Plus at this stage if you want to speculate on what the single player entails you may even suggest something we hadn't considered and make it even better!

You can look forward to Test Subject Arena 2 soon...ish!

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A long time ago we announced and gave you a demo of a remake of one of our older games Cheese Dreams and then nothing! 

The game was fairly far into development but various other projects meant we had to put it on hold and then (even more) various other projects stopped us coming back to it. We're thrilled to finally let you all know that we are now back working on it!

The game now has a proper title 'Cheese Dreams: New Moon' which we think covers well what the project is. For those who maybe don't know what this is about here is a recap.

Cheese Dreams: New Moon is a remake of our 2007 game 'Cheese Dreams'. It has the same basic bouncing mechanic but remade in a new engine that now supports full physics for all game elements rather than a few hard coded ones. It has the same mouse ship setting and basic story and shares some elements but beyond that is a brand new game that could be considered a sequel if it weren't for having the same storyline. If your still not clear then trying out both the demo and the original game should give you a good idea of the difference.

So why did we decide to remake it and not make a sequel? ...for fans of the original there is an obvious direction for a sequel given at the end of the game. We love the concept of the Moon being abducted by mice and although we would love to explore what happens next the general feeling was that so much time had passed that people in general would not remember what happened in the original particularly as it was a pretty hard game to beat.

The project is still a little while off so don't expect it in a week or two!

Although we did a lot of work on this before it was put on hold the fact is that the game had became bloated with content and elements, so much so that making the levels and finishing off the art and code for what is already there is still quite a big task! Jon went through everything that has been built for the new project and said there was already enough for two projects worth of content!...in fact we may put the project out in two parts both to get this out quicker and so as to not waste any elements!

At the time of writing this it is intended to be the next browser game after Test Subject Arena 2 so that should give you a rough idea of the timescale we're looking at.

To wrap up we wanted to share one tip bit of info in this post. In Cheese Dreams: New Moon your going to not only see the moon but also some other planets too....hmmm how mysterious!

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With us having a game that has now been Greenlit for Steam distribution we are taking a special interest in the three Steam announcements that are taking place this week. The first of these announcements has now passed and Valve have announced 'Steam OS' a free operating system that people can put onto their PC. It is an extension of their Big Picture Mode that they introduced last year which basically makes it so you can play PC games on your TV in a more friendly and intuitive way, all controlled with a gamepad.

Steam OS means that you don't need Windows on that PC as Steam OS will automatically take the user into Big Picture mode! The OS is built upon Linux which does mean that not a lot of the catalogue will run on the platform straight away but Valve also talk about the ability to stream any other Steam content from your Mac or PC that you have elsewhere in the house, plus it seems that now there is a real reason to support it, Linux support is likely to go through the roof. You can find the full announcement here: http://store.steampowered.com/livingroom/SteamOS/

Everyone fully expects one of the further two announcements to be Valves Steam Box which would be a standalone piece of hardware that runs the new OS. This could have a pretty interesting knock on affect for Nitrome as we would suddenly be in a position where our Flightless game on completion would be available on what is essentially a console. Pretty exciting stuff!

So what do you think? Is this a big deal for the gaming industry or do you think it is hype that will quickly die away? What else do you think Valve are going to announce in their other two announcements? What do you think the knock on effects are for Nitrome? Now that we have comments we finally have a place to chat about such things! :)

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Hi Nitromians!

We have fixed our game Rustyard! The correct version of the game should show "ver2.2" in the top left corner of the screen rather than "ver2.1" which is the old number. Please clear your cache if you see the old number.

This should now fix the expandable blocks problem that was crashing the game. Thanks for pointing this out to us, happy gaming! :)

Click To Play Rustyard!

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Hi Nitromians!

Today's Pixel Love treat is Wild West The Sheriff developed by Dead Pixel Team.

We thought we would highlight this one as we are rather taken by its GameBoy styled artwork. The art and design makes great use of the limited colour palette to create a wonderful western look and feel.

Your main aim in this game is to capture all of the bandits throughout the levels by jumping on their heads. Once captured, you have to bring them back to the sheriffs office. Some of the bandits will be hiding out in barrels and some will try and shoot at you, so you will certainly have your work cut out!

Play Wild West The Sheriff: Click Here!

Have fun, we will bring you more Pixel Love next week!

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Hey Nitromians,

We have noticed that some of you are still experiencing problems with our fixes for both Rustyard and Fault Line Avatars. We are looking into the issues you are having and should have another update for Monday.

NOTE: Please check that you are playing these versions (displayed on the title screen of both games)

Rustyard ver2.1 and Faultline ver2.2

If there are any bug related issues (in either the avatar or game itself) can you please help us by posting them below.


Thanks :)

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