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Once again we have another update...

More bugs fixed, the game is so big that it was causing memory issues in flash... hopefully this should sort out the biggest remaining bugs.

Thanks all! :0)

Play Nitrome Must Die: Click Here!

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Hi Nitromians!

We've fixed more bugs in Nitrome Must Die!

Fixes include:

Boomerang looping sound bug.
The Mirror Image level lag bug has now been fixed.
Instructions for when bitten by a critter -shake it baby!
Barrels are more powerful because we thought they were a little weak.
Characters bounce a little higher when landing on spikes to help players get to safety.

We're still looking into any tweaks or bugs, so your feedback is always welcome.

Play Nitrome Must Die: Click Here!

Thanks y'all!

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After reading all your comments regarding Nitrome Must Die, we thought we'd elaborate on a few things...

First of all we'd like thank all those who gave us lots of constructive criticism and support for the game. We wanted to point out a couple of things that may have confused a few of you.

Level saving:- Levels are grouped into sets of 10, your levels are saved after each boss is beaten. This is because we wanted a certain amount of randomisation to the game to add to the replay value and also to keep the score gamble element unpredictable.

Levels unlocking:- There aren't any levels specifically that can be unlocked once completed, within each set there are more levels than 10 therefore each time you play you might experience a different game. We've been hard at work fixing some of the bugs and will continue to do so after the weekend if anymore occur, so please bear with us.

Nitrome Must Die fixes include:
- In game help screen
- Level Select Screen (with a little more explanation)
- Player keys are saved for when players come back to the game
- Play key selection has been made a little easier to use. So if player 1 wants to use the arrow keys it won't stop them.
- Volume changes to some sound effects and a couple of other in-game bugs that were mentioned

Hope you enjoy Nitrome Must Die, have a great weekend!

Play Nitrome Must Die: Click Here!

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Ladies and gentlemen we are very proud to introduce to you our 100th game...

Nitrome Must Die!

Play one player or two player co-op and bring down Nitrome. Spot the characters and weapons from our 99 previous titles.
Take down 10 bosses, play through 100 levels, but be warned even when you've completed the game you may not have seen all the levels!

We've worked hard to get this release out as soon as we possibly could, so if there are any bugs, as always please let us know and we'll fix them asap.
Enjoy this frantic blast of a game, and don't forget to read our previous post if you need help in the scoring system.
Thanks all... have fun! :0)

Nitrome Must Die: Click to Play!

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Hi Nitromians,

This will with any luck be our final update before the release of Nitrome Must Die. In this update we wanted to give you a brief glimpse of the scoring system for the game and explain how it works and why we hope it will add replay value to the game. At the end of each level you get a score based on the number of coins you collected from the enemies you killed. You are then given the choice to bank that score or gamble it in exchange for a multiplier on future score should they continue to not lose a level. The multiplier increases by 1 each time you gamble without banking. If you lose a level any unbanked score is wiped out so it is about playing it safe or risking it all. …….it’s a little bit like the weakest link TV show.

Let’s run through two examples to show the potential benefit of risking that score for multipliers.

Playing Safe:
Floor 1 the player banks their score of 100…total banked score: 100, Unbanked Score: 0, Multiplier x0

Floor 2 the player banks their score of 100…total banked score: 200, Unbanked Score: 0, Multiplier x0

Floor 3 the player banks their score of 100…total banked score: 300, Unbanked Score: 0, Multiplier x0

At this point they have 300 points in total banked score.

Gambling with success:
Floor 1 the player gambles their score of 100… total banked score: 0, Unbanked Score: 100, Multiplier x1

Floor 2 the player gambles their score of 100… total banked score: 0, Unbanked Score: 200, Multiplier x2

Floor 3 the player banks their score of 100… total banked score (before the multiplier): 300, Unbanked Score: 0, Multiplier x3

At this point they have 900 points (300 x 3 because of the multiplier bonus) in total banked score.

Large Image: Click Here!

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Hi Nitromians!

Our upcoming game Nitrome Must Die (the 100th game) is getting very close to completion now and we are still hoping to have it out this week.

In the meantime we thought we would wet your appetite with a shot from one of the boss rounds. This particular boss is the Cheese Dreams moon which has been infected by the Parasite!

This is just one of the ten bosses in the game!

Nitrome Must Die Preview: Click Here!

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Good day all, hope you had a good weekend.

It's been a few days since we released the Nitrome Must Die preview so we thought we’d keep you all in the loop with regards to this very special release!

Firstly, it's not being released today... boo!

However we're not far off now, just tweaking the levels and putting in the sound effects. It's coming together nicely but we didn't want to rush it out when we're so close to the finished game. So we're just buying a little more time to make sure the game is as good as it can be.

We don't know the exact day we'll be releasing it, but rest assured we will put it out as soon as we can!

A lot of time and hard work has gone into this game and we hope you have loads of fun when you get to play it... so all that's left to say is...

Be patient, it's coming, not long to go now, Austin and Justin are coming for you!

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Hi Nitromians,

Following on from last weeks 'Nitrome Must Die'-gate, we are thrilled with the amount of support we have been getting and we just wanted to highlight a few to show how much we appreciate and listen to peoples support.

Special mentions go to John Niemann who set up a petition called 'Nitrome must live'. There was also some great email support such as the image we received 'Nitrome Must Die Must Die' from Matthew Killick.

Nitrome Must Live Petition - Click Here
Nitrome Must Die Must Die Image - Click Here

Thanks again for the amazing support guys!

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Hi Nitromians,

We have received some really cool fan art that we want to show you all!

These sculptures have been made by a Nitromian that goes by the name of HalfLite. He has recreated two of our characters at enormous scale in the game Minecraft! We’re very impressed by these sculptures!

Test Subject Blue Sculpture: Click Here
Faultline Sculpture: Click Here

Thanks HalfLite, they’re awesome!

If you have any fan art you have made about Nitrome please do send it in! We love everything we get sent especially if it is our work applied to something we have never seen before. We will feature the best, most striking and most unusual pieces in our blog.

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Hi Nitromians!

Since we have had a lot of great fanart come in that we really want to share with you, we thought we'd post some more of it today. This next work comes from a Nitromian by the name of Wimow.

Wimow has decided to take our pixel characters and recreate them in glorious 3D! The artwork includes characters from Chisel, Faultline, The Bucket and more!

3D Nitrome Fanart: Click Here

Thanks Wimow for this great artwork!

If you have any fan art you have made about Nitrome please do send it in! We love everything we get sent especially if it is our work applied to something we have never seen before. We will feature the best, most striking and most unusual pieces in our blog.

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